Browse my
personal Work.










 
 








Kitchen of Terror

Co-Director, Animation Supervisor

 

Kitchen of Terror is a comedic horror about a potato named Spud, and his journey through a kitchen where dinner is being prepared. Trying deperately to escape, Spud sees his friends and loved ones perish on the stove and cutting board and finally winds up on the other side of the kitchen, where no potato has gone before. Stay tuned for updates!
Concept Art by Mike Shanks, Ayla Richards, Will Owen, and Valerii Rodriguez.

Some of my duties included:

-Balance priorities best for story integrity and product quality (lather, rinse, repeat)
-Taking notes biweekly and distributing to necessary departments
-Meet with Supervisors and Directors to project deadlines and milestones
-Advise Directors on Software restrictions and raise red flags
-Create documents to track and record progress/renders in every department
-Establish and maintain a proprietary pipeline
-Block all scenes for pre-vis and final animation
-Prep artists with pipeline procedures and namng conventions
-Prep the voice actors for the auditions
-Schedule and manage the voice actor auditions and sessions
-Follow up with artists to make sure deadlines are met
-Problem Solve based on knowledge of programs, software, story, and resources
-Rearrange schedule based on deadlines and freelance artist availability
-Establish and maintain render farms






Labor of Love

Director, Project Manager, Animator

View Full Trailer

 

Labor of Love is about our legendary Cupid in a world where internet dating companies have taken over his job. Lost and in a financial crisis, Cupid and his secretary, Audrey, must find their place in the world again.

Produced with Justin Ellis, Eric Flores, Max Giganti, Leo Miro, and Alec Vaughan.

Some of my duties included:

-Correspond with producer while developing the script and characters
-Schedule and maintain meetings within the group of 5 team members
-Delegate storyboard artist and concept artist to convey producer's vision
-Choreograph final blocking and environment layout to best suit the story
-Compile an Animatic based on rough dialogue and storyboards
-Organize auditions for student actors to voice the characters
-Delegate tasks based on team member's interest and skills
-Schedule and maintain milestones
-Coordinate and convey ideas to the musician responsible for composition
-Track and manage progress of all artists
-Take notes during meetings/ critiques and create an action list
-Create spreadsheets for tracking scenes, renders, and action lists
-Problem-Solve with team members based on red flags and restrictions
-Maintain render farm, compile scenes and composite
-Edit and pass-on to sound editor for final compositing
-Present at the short film premiere and participate in final post-mortem
-Identify problems and ways to improve








CSU Summer Arts, "Lofty"

Motion Capture Animator, Texture Artist

 

Directed by Trevor Tuttle, the CSU Summer Arts Program of 2009 created an animation from motion capture data. I cleaned up the motion-capture for a few scenes, and textured this boiler for the boiler room. This project is currently unreleased, Copyright CSU Summer Arts, 2009-2012.







Chico State Game Studios, High Noon

Texture Artist

For More Info



 

Chico State Game Studios focused on a Steampunk FPS for 3 semesters and produced an Alpha game called "High Noon". I modeled and textured assets for the first and second semester, and animated for the third (see animation portfolio). Chico State Game Studios and High Noon are Copywritten by California State University, 2007-2012.







Computer Graphics Club

President, Vice President (2008-2010)


 

Started as a small group of Computer Graphics students wanting to learn more about their industry, the Computer Graphics Club has now become a standard expectation for student participation at California State University, Chico. In 2009, I was elected the Vice President and later moved up to President during my senior year.

I helped arrange and run many of the tournaments to help raise funds and awareness for the club, established great connections between departments for further student collaboration on animation and game production for the school, brought in lectures from major industry figures, as well as helped create the Industry Workshop, one of the most notable and valuable experiences for students, to date. We invited many industry professionals to do a panel discussion and talk to the students about what they need to do to succeed in the film, game, and animation industry (in politics and in their work).

I am currently in contact with students and alumni to help establish what we hope to be a strong bond to bloom new talent and network when work is scarce. Enjoy viewing some of the good times that we shared by clicking the photos above!